Religion

Religion in Aria didn't come to a complete fruition until a few thousand years prior to now. Now that it has come to a rise, it's become an everyday occurrence to pray to one of the many deities, or make tributes to give them.

Castita
Castita is the goddess of purity, knowledge, honesty, wisdom, magic and healing. She is looked to most by cleansers and healers, who use her as a guide for their medical endeavors. When mages had been around, she was also looked to by them, for her powers in magic and sorcery - which have been mostly erased from her writings all together.

She is a kind goddess, who looks on with favor to those who refrain from sex and alcohol, and believe in the concept of courtly love. She wants her followers to keep their souls clean and pure, following the "way of truth", rather than the "way of corruption."

For those who follow her and live up to her standards, she with grant them with knowledge when they are in need of it most.

Her element is Air and her symbol is a bushel of sage.

Temperan
Temperan is the god of self-control, justice, and honor. He is followed by many, especially those who have a need righteousness and follow the law. He is often depicted as a knight or a judge, for his roles in justice and righteousness.

From his followers he wants those who will stand up for others and what they believe in, always going the just way than the darker paths. Those who are truthful even in the face of dangers, and use their strengths to stand up for what is right will gain his favor.

For those that follow him and follow his methods, he will provide them with holy protection, keeping them safe from things of the undead nature and demons.

His element is Earth and his symbol is an upward arrow.

Caritan
Cartian is the goddess of will, benevolence, generosity and sacrifice. Unlike other deities who require much from their followers, she is a goddess who does most of the work, constantly trying to bring kindness and love to her followers. Caritan does her best to give support to those who need it, be it true followers or those who have come to her in need.

Because of her overtly kind nature, she has been taken advantage of many times, having helped out those who are villainous or have ill intent accidentally. She does, however, make sure to amend for her mistake by giving aid to the forces that oppose those who are wicked.

For those that are true to their emotions and believe in the spirit of love, she will never let them die before their time.

Her element is water and her symbol is three hearts intertwined.

Industrine
Industrine is the god of persistence, effort, ethics, and rectitude. He is the god that most workers follow, as he rewards them for their everyday efforts and endeavors, praising them for the constant struggle. Many survivalists, knights and merchants follow him.

He cherishes those who do not give up and continue through the hard times, never giving in to laziness or defeat. He looks for those who value integrity and uphold their convictions, staying stead fast and true.

For those who follow Industrine, he provides necessary items to his followers so that they can continue to work hard.

His element is Earth and Fire and his symbol is a hammer and a nail.

Patienne
Patienne is the goddess of peace, mercy and sufferance. She is a goddess that does not like conflict and will help resolve issues when they are presented. She does not look kindly onto those who use violence as a means of getting what they want, only finding violence to be good in times of desperation or defense. The ability to forgive and forget is something that she appreciates in her followers, preferring for people to not hold onto grudges or past angers.

Most cleansers, healers and story tellers follow Patienne, for her love of peace and mercy appeal to their gentler sides.

For those who are kind and forgiving, Patienne will provide protection in times of desperate need.

His element is water and air and his symbol is a feather.

Humanit
Humanit is the god of satisfaction, loyalty, compassion and integrity. He is often looked to by songsters and storytellers, as they value the importance of integrity and compassion in their skills.

This god is one who looks for those who express empathy for those around them and can live without prejudice or resentment. He likes people with a cheery disposition and a positive outlook on life. Those who can inspire happiness and kindness in others are a great commodity to him.

For those who follow him he provides increased stamina.

His element is air and his symbol and sun and moon intertwined with a star in between them.

Humilia
Humilia is the goddess of bravery, modesty, reverence and selflessness. She respects those who think not of themselves but of others and do their best to protect others no matter what it may cost them. She looks kindly to people who try to better themselves and take the time to self-reflect, for they realize they are not perfect.

She has a love of people who have the courage to push through the most difficult tasks and move forward, using their bravery to get by whatever may be opposing them.

She is often followed by martyrs, knights and rogues.

For those who follow her she will provide them with the strength they need to overcome whatever attacks them.

Her element is fire and air and her symbol is a sword and sun.

Tattvian
Tattvian is the god of thatness, principle, reality and truth. He is the god of being, experience and reality. He is a god that derives off of philosophy and deeper meaning.

He is third of the older gods that brought the world together. His contribution to the world was it's reality, giving it truth and principle, as well as the elements.

For his followers there is nothing but promised meaning. He bestows knowledge of many things to his followers once they have had an instance with death.

He has no element and his symbol is a circle with an X through it and an arrow shooting forth from it.

Creator
Creator is the god of making, being and solidity. He is the god that made the lands and seas and brought everything into being. He is the first of the older gods and thus the oldest. His work is the most easily seen, as it is physically in front of people.

Those who follow him are treated with random miracles.

He has no element and his symbol is a circle with a square within it, and within that square there is a triangle.

Death
Death is the god of death, departure and endings. He is the farrier of departed souls and is the one who escorts them through the Realms of Postmort to their end.

He is the second of the oldest gods, but is the youngest. His work is the most despised despite how necessary it is.

Death offers nothing to his followers, but he is the decider of what happens after you die.

He has no element and his symbol is an > and < pushed together to make a diamond between them.

Void
Void is the god of nothingness, science and essence. He created gravity, light, dark, air and space. His contributions are recognized but hardly ever referred to.

He is the fourth of the older gods.

There is nothing for his followers, but he does grant them the powers of astral-projection - though these powers seem to come at random.

He has no element and his symbol is a circle with three vertical dots down the middle of it.

Fate of Destiny
This Fate has the cases for everyone's destinies. It knows the beginning and end to everyone's "stories", as well as the basic "plot" to them. Though it leaves some room for change, the beginnings and endings always stay the same.

Many have attempted to find this Fate in an attempts to change what will happen to them, but none have ever returned from this endeavor. Those who have seem to have forgotten that they had even left their homes in search of this Fate.

Fate of Time
This Fate keeps track of everyone's time. From birth they have only so much time to work through those journeys, and that time is left with this Fate. It's information is what helps the Fate of Destiny work it's "stories," though whereas the stories cannot be changed, the times can.

Fate of Relations
This Fate records who will meet who in their lifetime. A list of relationships is recorded on scrolls. This is to make sure that people will not accidentally meet people they aren't supposed to and screw up their "stories."